Author Archives: Lucas Garczewski
It’s Sunday afternoon and I’m looking forward to a week off, filled with playing Diablo, watching Avengers and crunching some long-overdue game design projects that have piled up. But that all starts tomorrow. Today, I’m feeding my brain a healthy dose of intellectual stimuli in short form with a selection of TED talks old and […]
Over the past few weeks I’ve been witnessing a heated debate about appropriation and racism in game design happening over at the Story Games forum, sparked by some of the entries in this year’s Game Chef competition. Sadly, my game, Lies of Passage, was one of the games that acted as the sparks here. This […]
I have this thing for starting projects & then abandoning them half-way through the design or writing process. In short, I have a problem with getting stuff done.
One Last Night by Abram Bussiere is not a game I expected to find in Game Chef. It’s a drinking game. Unlike most drinking games, the object of One Last Night is not to make participants share and/or do embarrassing things. Instead it has players compile a pre-apocalyptic wish list – things to do before […]
Coyote Won’t Talk, written by Morgan Stinson for Game Chef 2012, is a rather serious game, as far as what’s at stake – judging humanity’s faults and triumphs. Four great animal spirits reflect on humanity, as the world ends around them: the Fox, the Dog, the Wolf and the Coyote (who doesn’t talk… mostly).
This game got to me. It’s the worst practical joke you can play on a geek. Reading through the introduction left me thinking “Wait, what?!” – you’ll know what I mean when you read it. The Game in Last Appearances #4 by Paul Czege is set in the DC Universe. It has the players tell […]
As part of my participation in Game Chef I am to review four games submitted by other contestants. One of these is Tears in Rain by Alex Mayo, a game of past regrets and mistakes. In this game you play a man slowly dying in his sleep, enveloped in the freezing cold of a damaged […]